Samson

Nadier

Wiklund

Samson

Nadier

Wiklund

Game designer, scripter and visionnaire living in the south of Sweden.

A 40 year old game designer, data-analyst and scripter situated in Malmö, Sweden.

My professional background started in Interaction Design, HCI and UX – in 2016 I decided to become a proper Game Designer.  simultaneously I have also been analyzing and “spreading the gospel” about games through my work as a Game journalist, Game historian and public speaker.

I would consider myself a Jack of all trades, master of everything. I have worked with character, camera, tools & weapons, control, combat, level design, skill tree, rollout, rpg elements, balancing, economy, crafting, mini-games, puzzles, collectibles – you name it; I can do it!

Experience

Avatar: Frontiers of Pandora

Genre: First Person Adventure RPG

Studio: Massive Entertainment – a Ubisoft studio

Publisher: Ubisoft

Role: Game designer

3C design (character, controls, camera), RPG-elements and balancing, mini-games, skill tree, level design, weapon design, collectibles. Owned three features, two considered gold standard (details under NDA until release).

Platform: PC, Playstation 5, Xbox Series X|S, Amazon Luna

Pick Your Potion
Pick Your Potion

Genre: VR Fantasy cooking

Studio: Witch Please

Publisher: Self-published

Role: Game designer, Scripter

A VR fantasy cooking game for Oculus Rift and HTC Vive in Unreal 4. Co-developed all the functions, gameplay features, level-scripting and optimized the performance for VR. Won “Best execution in Audio” and “Best technical Execution” at The Swedish Game Awards 2017.

Platform: Oculus Rift, Vive

Pick Your Potion
Pick Your Potion

Genre: Strategic First Person Runner

Studio: Nevet Not Running

Publisher: Self-published

Role: Game designer, scripting, sound designer
A runner game where you traverse a pre-set obstacle course by drag and dropping the platforms and walls you will want to use and then run the course in first person. I was the sole scripter and programmer for the entire project and thus crafted all systems,
gameplay features, player controls, camera controls, UI, etc. As the lead in all things tech I got create tools like a level editor and a “piece-editor” (for the drag and drop phase).

Platform: PC

Pick Your Potion

Genre: 3D Platformer

Studio: Right Nice Games

Publisher: Grip Digital

Role: Level design, level scripting

I created a level for the downloadable content. Created the objective and layout, designed and tested the level and performed multiple user tests and QA for the level.

Platform: PC, Playstation 4, Xbox One

Writing & talking about games

Skills

Code

» C#

» C++

» Java

» JavaScript

» Lua

» PHP, HTML, CSS, XML

» Arduino

» Processing

Software

» Unreal Engine 4 & 5

» Unity Engine

» Snowdrop engine (Ubisoft in-house)

» Adobe Creative Suite (full)

Language

» English, professional level

» Swedish, native tongue

To a lesser degree:

» Japanese

» Armenian

» French

Other

» Experienced in agile, scrum, kanban and gantt.

» Very comfortable in front of audiences.

» Dream team-mate for quiz-night.