Samson
Nadier
Wiklund
Samson
Nadier
Wiklund
Game designer, scripter and visionnaire living in the south of Sweden.
A 40 year old game designer, data-analyst and scripter situated in Malmö, Sweden.
My professional background started in Interaction Design, HCI and UX – in 2016 I decided to become a proper Game Designer. simultaneously I have also been analyzing and “spreading the gospel” about games through my work as a Game journalist, Game historian and public speaker.
I would consider myself a Jack of all trades, master of everything. I have worked with character, camera, tools & weapons, control, combat, level design, skill tree, rollout, rpg elements, balancing, economy, crafting, mini-games, puzzles, collectibles – you name it; I can do it!
Experience
Genre: First Person Adventure RPG
Studio: Massive Entertainment – a Ubisoft studio
Publisher: Ubisoft
Role: Game designer
3C design (character, controls, camera), RPG-elements and balancing, mini-games, skill tree, level design, weapon design, collectibles. Owned three features, two considered gold standard (details under NDA until release).
Platform: PC, Playstation 5, Xbox Series X|S, Amazon Luna
Genre: VR Fantasy cooking
Studio: Witch Please
Publisher: Self-published
Role: Game designer, Scripter
A VR fantasy cooking game for Oculus Rift and HTC Vive in Unreal 4. Co-developed all the functions, gameplay features, level-scripting and optimized the performance for VR. Won “Best execution in Audio” and “Best technical Execution” at The Swedish Game Awards 2017.
Platform: Oculus Rift, Vive
Genre: Strategic First Person Runner
Studio: Nevet Not Running
Publisher: Self-published
Role: Game designer, scripting, sound designer
A runner game where you traverse a pre-set obstacle course by drag and dropping the platforms and walls you will want to use and then run the course in first person. I was the sole scripter and programmer for the entire project and thus crafted all systems,
gameplay features, player controls, camera controls, UI, etc. As the lead in all things tech I got create tools like a level editor and a “piece-editor” (for the drag and drop phase).
Platform: PC
Genre: 3D Platformer
Studio: Right Nice Games
Publisher: Grip Digital
Role: Level design, level scripting
I created a level for the downloadable content. Created the objective and layout, designed and tested the level and performed multiple user tests and QA for the level.
Platform: PC, Playstation 4, Xbox One
Writing & talking about games
Skills
Code
» C#
» C++
» Java
» JavaScript
» Lua
» PHP, HTML, CSS, XML
» Arduino
» Processing
Software
» Unreal Engine 4 & 5
» Unity Engine
» Snowdrop engine (Ubisoft in-house)
» Adobe Creative Suite (full)
Language
» English, professional level
» Swedish, native tongue
To a lesser degree:
» Japanese
» Armenian
» French
Other
» Experienced in agile, scrum, kanban and gantt.
» Very comfortable in front of audiences.
» Dream team-mate for quiz-night.